Game guide

ARC Raiders lag and high ping: causes and fixes

Rubberbanding in a raid and shots that don't count. How ARC Raiders picks your server region, how to tell your lag from the server's, and what helps.

Updated · 2 min read

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In ARC Raiders a raid can turn in a second: a machine wakes up, another squad hears the shots, and you need your inputs to land now. Lag shows up as rubberbanding, shots that don't count and doors that open late. Here's where it comes from and what helps.

How ARC Raiders connects you

Every raid runs on a dedicated server in a region you play in. The game has a region setting under Settings → Network, and its automatic choice picks the region with the lowest ping, which is usually right. If Auto keeps putting you somewhere that feels slow, try the European regions one by one and keep the one that stays steady, not just the one that starts lowest.

Embark hasn't said publicly who hosts the servers, so the exact data centres aren't known. What decides your ping is the same as in any online game: how far the region is, and the road your provider takes to get there. The second part is where neighbours on different providers see different results.

Find which kind of lag you have

  • Everything slightly late, all the time: a high, steady ping. A far region, or a long road to it.
  • Fine, then a burst of rubberbanding: spikes. Something on the way is queueing, often on your own line or Wi-Fi. What causes ping spikes shows how to find where.
  • Hits that don't register and enemies who skip: packet loss. Ping, jitter and packet loss explains what each one does.
  • Stutter in busy fights with a calm connection: the frame rate, not the network.

Test once at a quiet time and once while the lag is there. The difference tells you whether it's your home, your provider's busy hours, or the road to the servers.

What helps

  1. Pick the region deliberately if Auto doesn't suit you, and stay on it: a steady region beats a low one that jumps.
  2. Use a cable. Wi-Fi's jitter is what turns a close escape into a teleport. Wi-Fi or Ethernet has more.
  3. Keep the line quiet during raids: downloads, uploads and streams elsewhere in the home.
  4. Keep frames steady. A frame-rate drop in a firefight feels like lag. Windows settings for FPS covers what matters.
  5. Change the route when your ping to a close region is higher than its distance explains, or climbs every evening.

When it's the server

Launch weeks and big updates bring queues and overloaded servers. If everyone in the raid rubberbands at the same moment and your own figures are calm, it's the server's load, and no change at home touches it.

Where NoSpike fits

NoSpike's ARC Raiders entry is a beta: its servers are still being mapped from what players' apps report, so NoSpike may not carry all of a raid's traffic yet. While you play, its page in the app says what it carries, and on a server NoSpike doesn't route it shows your own ping and says "Match not routed" instead of someone else's figures.

Where it does carry the game, it measures your own route and the routes through its relays in Europe, and routes ARC Raiders only when a relay is faster. It never moves you in the middle of a raid unless the route you're on fails.